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SAMPLE MAGIC PRODUCERSMANUALPAULWHITE
The Producers Manual by Paul White
Product Code: 400025800
1. The History of Recording > 150 years of change / The genesis of tape Digital recording / Recording today / The mp3 / The benefit of digital / Analogue artefacts (Or does tape really sound better?) / Changing roles in the studio / Today´s producer.
2. Classic Kit > Evolution of a guitar sound / Classic mics / Classic compressors / Classic EQ / Classic reverb / Classic delay / Classic multi-fx and exciters / Future classics.
3. The Studio and its Kit > The mixer / Inserts and aux buses / Levels and gain structure / EQ - types, uses, phase, where to cut and boost / Pre- and post-fade / Volume and panning / Software instruments / Fader and group buses / Resurgence of the mixing desk / Using hardware with software / Latency / Basic studio hardware - audio interface, DI boxes, speakers and headphones / Microphones / DAW and Monitor controllers / Pre-amps / Keyboards / Other hardware in the recording chain: EQ, compressors and beyond / Wiring / Ground loops (and how to avid them) / Patchbays / Graphical spread: The project studio - Basics and areas for investment.
Walkthroughs: Using EQ to tame rogue frequencies / Direct monitoring with DAW reverb.
4. The Microphone > Dynamic mics - how they work, pros and cons / Ribbon mics - how they work, pros and cons / Capacitor mics - how they work, pros and cons / Boundary mics - how they work, pros and cons / Phantom power / The capsule / Mic spec sheets - behind the jargon / Polar patterns / Omnidirectional mics / Figure-of-eight mics / Cardioid mics / Exploiting polar patterns / Proximity effect / Stereo mic´ing / Coincident (XY) pairs / MS pairs / Spaced mic techniques / The ORTF pair / Phase / The DI box / The ´five to one´ rule / Graphical spread: Mic compared - an overview.
Walkthroughs: Setting up an MS co-incident pair.
5. Studio Acoustics > Why acoustics matter / What you hear in the studio / Sound waves: The physics / Diffusers / Absorbers / DIY projects / Bass traps / Flutter echoes and standing waves / Studio layout /Setting up speakers / Choosing the right monitors / Positioning the sub / The live room / Acoustic compensation / Soundproofing / Which mineral wool?
6. Recording Vocals > Capturing the right signal / The recording chain / Choice of microphone / Ribbon mics for vocals / Shock mounts / Pop shields / Sibilance control / Signal level / Using an external pre-amp / Using headphones / Dynamic range / Setting up the monitor mix /The recording / Order of recording / Bigger backing vocals / Proximity effect / Getting the best from singers (and other performers).
Walkthrough: Killing the acoustics, Setting up separate monitor mixes.
7. Recording Electric Guitar and Bass > A million tones / Recording the DI way/ Modelling pre-amps / Traditional mic´ing techniques / Choice of mic / Mic position / Two-mic methods / Tuning /Room reflections and phase / Advanced mic´ing techniques / Low noise options: Power soaks, dummy loads and isolation cabinets / Controlling noise / Splitting signals / The big guitar sound / Recording electric bass.
Walkthrough: Guitars using the DI method
8. Recording Acoustic Instruments > Acoustic guitar - What the mic needs to hear / Recording using pickups / The importance of environment / Right mic for the job / Mic position / Stereo recordings / Rule-of-thumb mic placement technique / Grand piano - The right mic for the job, mic position, stereo spread /The upright piano / Strings - Right mic for the job, mic position /String sections and orchestras / Brass and wind instruments - The right mic for the job, mic position / Brass sections / Double bass / Moving targets / Percussion.
9. Recording Drums > No typical drum kit / Prepping the kit / Tuning / Taming noise and rattle / Recording - the simple way / Recording - multi-mic options /Room acoustics / Mic´ing the kick and snare / Mic´ing the toms / Phase / Tricks of the pros.
10. Recording Bands > The options - ´All-at-once´ vs overdubs / Recording to a click / How many passes? / Who plays? / Bass / Drums / Electric guitars / The silent band / Case study: amp separation / Acoustic groups / Graphical spreads: typical setups.
11. Compression & Dynamics 101 > How does a compressor work? / Compression in the mix / Auto attack and release / The transient designer / Peak and RMS sensing / When two are better than one / Using (and abusing) the side-chain / Multi-band compression / Multi-band processing / Dynamic EQ / Parallel compression / Parallel distortion / DIY excitement.
Walkthrough: When two are better than one / Parallel compression / Advanced parallel compression / DIY parallel distortion.
12. Reverb & Ambience 101 > What is reverb / Why we need reverb / Reverb in nature / Synthetic reverb / Pre-delay/ Tonality / Early reflections / Decay / Density and diffusion / Modulation / Convolution reverb / Convolution limitations / Stereo reverb / Reverb in the mix - on vocals, on drums, on guitars, on keyboards / Reverb effects - reverse and gated reverb / Reverb ducking / Reverb and perspective / Advanced reverb techniques.
Walkthrough: Reverse reverb.
13. Pitch Correction 101 > A modern phenomenon / Auto-Tune / Melodyne / Which correction to use? / Limitations / The ethics of correction / Production tricks.
Walkthrough: Using Auto-Tune on the lead vocal / Editing the lead vocal in Melodyne / Artificial harmonies in Melodyne / Pseudo double-tracking.
14. Vocal Production > All about the performance / Preliminary edits / Dynamic processing - automation, compression and limiting / Parallel compression / Vocal rider plug-ins / De-essing / Vocal EQ - make way for the vocals / Reverb / Delay / Advanced processing / Doubling and layering / Ad-libs / Effects on vocals / Advanced vocal production techniques; / Stereo width: a warning / Auto-Tune abuse.
Walkthrough: Hard-hitting vocals / Setting up a de-esser / Auto-Tuned vocal spins.
15. Electric Guitar Production > Guitars in the mix / The way that you play it - Power chords, Two-pass takes, Open tuning, Drop tuning, Rhythm damping / Doubling / Guitar separation - organic methods / EQ / Phase to shape tone / Guitar ducking / Distortion and overdrive / Rock guitar / Guitar solos / Clean guitar / Different tones: the E-Bow and beyond.
Walkthrough: Layered distorted rhythm with DI signal / Ducking using a gate / Chopped guitar.
16. Drum Production > The sources of drums - recorded kits, samples, mix of the two / Drum replacement / Drum replacement using contact mics / Drum replacement using the recording of an acoustic kit / Timing / Phase / Mixing sampled kits / Mixing acoustic kits - close mics first vs overheads first / Drum fills / Panning / EQ / Compression / Gating / The kick drum / The snare drum / Toms / Mixing overheads / Room mics / The drum bus.
Walkthrough: Drum replacement with a contact mic / Drum replacement with a mic'ed kit / Drum replacement on a stereo file.
17. Pre-mix Housekeeping > Planning the mix / Track cleanup / Guitar noise / Drum spill / EQ cleanup / Visual cleanup / Headroom / Bus and fader grouping / Comping / Vocal fine-tuning / Backing vocal timing / Consolidating Midi instruments / Time and phase forensics.
Walkthrough: The audio clean-up / Gate on the snare / Comping the lead vocal / Cut & move' backing vocals / Melodyne timing tweaks / Timing harmonies in Melodyne.
18. Arrangement > Why arrangement is a production priority / Common mistakes and solutions / Groove / Humanising the groove / Shape of the track / Colour - maintaining listener interest / Terms of the trade / The power of four / The salvage operation.
Walkthrough: Using custom groove templates / The dreaded salvage operation.
19. The Mixdown > Before you start / Approaches to mixdown / Headroom / Monitoring 101 / A/B referencing / Mixing for club rigs / Early preparations / Less is more / Bass in the mix / Bass salvage and layering techniques / Kick and bass / Drums and bass: the radio perspective / Where bass is boss / Panning / Polishing the mix / The master bus / Compression in the mix - channel compression, bus compression, parallel compression / Vocals - intelligibility / Loudness / Modulated delay FX / Augmenting and polishing the mix / Overall tonality / Common mix problems - spill, room, brightness and beyond / Exporting the master.
Walkthrough: Frequency-dependent bass ducking.
20. Mastering > What is mastering? / Not a fixed process / The home master / Comparing the master / Cult of the mastering engineer / EQ / The stereo mix / Loudness / Compression / Limiting / Mono bass and M/S techniques / Technical chores / Burning issues / Mastering: the pro route.
Walkthrough: First steps in the home master / Next steps in the home master / Compiling the CD master / Exporting an mp3 master.
Glossary > Comprehensive glossary and jargon-buster.
Index > Invaluable time-saver featuring 2,000+ references.
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